sorry i'm only like a tiny fraction of the way through documenting these

go back
ABICE

you're only starting here because you crossed the fabric directly... usually you'd probably come from the apartment. this place could look like at lot of different things, depending on who you are and what part of town you're in.

THE APARTMENT

it's easy enough to get here and start over, although really you can start wherever you want. however, it's definitely most thematically appropriate to begin here. each time you look out the window, the scene will be completely different, but your door will always open to the Nexus. youqi is always here if you are, and she'll always follow you out.

THE NEXUS

as dynamic as everything else in this world is, the Nexus never changes. you can hear crickets and rain, even if it isn't raining. it's a wooded road lit by streetlights, with doors lining the road. you know where the first dozen or so lead, but there are so many, it's impossible to keep track. the only person who knows where all of them go is Youqi. she'd be happy to help you if you get lost. this isn't the 'space between', but rather the space nowhere. nobody can chase you here, and nobody can follow you unless you invite them. the only person who can be here without permission is Youqi. wait, technically you shouldn't even be here...

RILEY'S ROOM

this isn't through any door, but it's diretly down a path through the woods in the Nexus.

GAME HUB

um..."game hub" is a really stupid name. normal people call that an arcade. well, play to win!

JEWEL AND TREEHOUSE

this place is full of narrative: the sky is coming for you. but that at least makes it easy to use this to travel to other planets, including Ocean Space and Beyond. suprisingly enough, you don't need to use this to travel to either Childish Planet or the Moon, as those are both still on this planet...(?! weird)

ROADS

these are generated by exploration. i think if you see something particularly surprising and need a bit of space to walk before stumbling into the next location, these assemble to fill the space? it's very considerate, when you think about it. it's a good excuse to talk to whoever is walking with you as well, and get to know them better. some of them look very different, but most of them fall into the expected category of streets with grey skies. it can be chilly, but not so much that your jacket doesn't keep you warm.

HELL

only a short distance away from Abice is Hell. it's really only as bad as you make it. if you like the color red, it's probably pretty nice!

QUIET

if you can figure out how to ascend, directly above Hell are a number of quiet planes and rooms. these kinds of places are sparsely populated with characters that only respond if you talk to them first...like with textboxes?

ABSTRACTIONS

far enough ventured into the quiet rooms will approach branching Abstractions (affectionately called Abstractions of Tsuki after frequent borrowing and visits from friends...). this is somewhere everyone wants to be. if you feel confident about the geometric integrity of your current plane, you've already wandered out. you shouln't expect to be anywhere expansive either, unless it's weird enough to justify it. if you can manage to find the 'mona lisa room', you can find the caves, which are probably too special to be documented :)

PECULIARITIES

a favorite of many!! it leads many places as well!!! there's so much activity, you can't voluntarily stay in one place for too long! if you allow yourself to get swept up, you may end up in Wonderland (though you're sort of through the gate already), Hugo's Dream World, Character Dell'arte, the Moon, or Theatre the Stars. there are so many interesting things here, and for the right price, you can take many of them with you. but what do you have to bargain with?

WONDERLAND

this is usually accompanied by Tom. stop calling him Jack, that's not his name. anyways, this place is a bit simpler than Peculiarities, but that makes it easier to focus on the tasks at hand. and there is a LOT to do. the black and white queens have been fighting for so long, and at this point the disruption of their war is beginning to extend past Wonderland.

THEATRE THE STARS

it's more intricately decorated than you can imagine, to bring ballet and commedia to life. the sky is painted, but it is moving nonetheless and fits the scene appropriately. when the show is finished, whichever door you take may bring you to Paris, Peculiarities, the Wooded Castle, or to any of numerous afterparties!

THE WOODED CASTLE

i don't have any images that depict this accurately. i'll have to draw it sometime. you are inside of a castle. the floor of the castle is grass, and countless trees grow out of it. some trees only reach the ceiling, and some seem to have grown through it. in some particularly grand rooms, the ceilings are obscured by clouds, and you cannot see how tall the trees are. there are no windows, yet there's always a dim, cool illumination that is reminiscent of early morning sunlight on an extremely cloudy day. everything is overgrown, but it seems like the former inhabitants have left almost all of their treasures behind. many animals typically found in a forest can be seen.
CHARACTER DELL'ARTE

between Paris and Wonderland is where the Pierrot and Arlecchino and all the other stock reside. some of the things that are here have lived here forever, others have wandered in and lingered too long so that they find themselves painted and dressed and have forgotten everything but the archetype. most often Arlecchino torments Pierrot. Il Capitano, Il Magnifico, Il Dottore, Columbina, and various children frequent the stage. Here, anyone may cross paths with wandering jesters and practicers of all sorts of practicers of pantomime as well.

PARIS

finally, Paris, where each block may shift in century but the people are all the same and there are many lavish parties. it's notable that a "first love" is waiting for you here as well. It's a city of thousands and thousands of doors, but you know which to enter to get to the Museum.

THE PENTHOUSE

it's always Christmas.